May 2019 – Sep 2019

“Instarion Arena 0.1” development

Development of “Instarion Arena”, a mobile shooter with “Team Deathmatch” mode, online-store and customization: a few costumes for characters, main and additional weapons and gadgets (grenades, shield, first-aid kits).

Apr 2019

“Instarion England” development

“Instarion England” development (mobile build with three guns (rifle/smg/shotgun), one map, bots and core mechanics (auto-fire/dash/double jump).

Jan 2019 – Mar 2019

Development of “Main Instarion”

Development of “Main Instarion”. Generation of planets, creation of atmosphere shader and planets’ procedural texturing shader, development of land and space vehicles, research in the field of large scale objects processing (e.g. grass and trees) and the development of vehicles with both external and internal collisions. Second demo build (trooper with a vehicle and attack jet on a snowy planet with dimensional atmosphere and a small forest area).

Oct 2018 – Dec 2018

Concept development of the “Main Instarion”

Discussion of “Main Instarion” concept, development and maintenance of corpse dissection system, wiki documentation, first development stage planning for “Main Instarion”, testing of active ragdoll system, troubleshooting with rendering/physics on bit open spaces, development of advanced gravity system.

Apr 2018 – Sep 2018

Motion capture research

Perception neuron research and standards development for 3D content. Meanwhile we’ve also developed the first Core version (UI for settings and navigation, transport control, avatar control, customization, dynamic inventory), and built the first demo-version (astronaut and landrover).

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